This is a rather unusual situation because, unlike previous games I’ve played during my run in the “Waiting Games” series (such as Marvel’s Guardians of the Galaxy), Life is Strange: True Colors I didn’t watch it in a weekend. I have been testing this game for several weeks, usually chapter by chapter when reviewing a gaming laptop. There is no negative reason why I chose to do it this way, in fact, I I rather enjoyed this game, and I liked its slower and more relaxed pace. Although they had to spend several months to complete a game that lasts about 10 hours.
In any case, as I said a moment ago, I really liked True Colors. Overall the story is gripping, if a bit slow at times, and the characters and the way they are portrayed are truly amazing. Alex Chen is a wonderful protagonist, with a lot of depth, who is explored in a way that is meaningful for both the story and the game, and also provokes emotional inquiry from the player. The decisions you make and the scenarios Alex finds himself in are presented in such a way that you always want to make the right decision (even if the answer isn’t “black and white”). What I mean by that is that, generally speaking, a lot of the game’s script has a clear right and wrong answer, and it’s you, the player, who decides if you want to be the perfect little angel, or if you prefer to be the devil’s advocate and make decisions to be bad. In True Colors, there’s a clear way to tell which is which, and there’s a lot of gravity attached to every decision, as there’s no way of knowing how a character will react to your choice of dialogue.
While for a game like True Colors the plot is really important and the Deck Nine studio has done a great job of creating one that is engaging and immersive, another aspect of the game that really caught my attention is how point they are vibrant and colorful. finish and the world the game is set in. The host city of Haven Springs is absolutely amazing. It’s the kind of pretty country town you see on postcards, or the kind of place you’d expect to see outside the frame of a Bob Ross painting. It’s a beautiful location that’s a joy to explore, with a cast of characters scattered throughout the streets providing unique and unusual interactions to keep the exploration and expansive gameplay fresh.
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As for the gameplay, I would say that the game pace in general can become monotonous and sometimes boring, since you will have to explore a moment to listen to some minor dialogues, sometimes without interest. There are times when an important memory can be uncovered, or perhaps a dialogue option can be opened that lets you learn more about a specific character and their motivations when talking or interacting with someone. . But, in general, these are rare, which means that part of the exploration dynamic revolves around wandering the same area of Haven Springs to discover something insignificant. Needless to say, you’ll understand why sometimes I find it a bit boring.
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But what really matters is that my least positive opinions of this game are few and far between, and for the most part, I loved how Deck Nine performed what is a well-rounded game in this narrative series. While I don’t think this story really sets up a sequel in the same way that the main episodes of Life is Strange did, I hope we see Alex and some of the supporting characters (maybe even Haven Springs) in the future. LiS, since this game has so much charisma and character that it would be a shame if it was not considered again.