Everything we know so far about “Starfield,” Bethesda’s new space exploration game for Xbox

star field‘ is the first non-franchise Bethesda game in 25 years. It is normal that he aroused unusual curiosity and interest. Although there are still many months before the launch in 2023, the studio and Microsoft have slipped multiple details about this special exploration game. That’s all we know about “Starfield” so far.

When is ‘Starfield’ coming?

Although the game was originally scheduled for November 11, 2022, in May this year it was announced that it had been postponed to the first half of 2023. According to the company, the immense ambition of the game had forced them to rethink the exit. hourly. .

What platforms will we see it on?

Even though a lot has been said Regarding Microsoft’s policy with exclusive games and the possibility of cross-platform in the companies it owns, it is certain that “Starfield” will be an exclusive game for Xbox Series X and PC. It will be available from the day of its launch on Game Pass for console and computer. The decision will also benefit, according to Bethesda, owners of the Microsoft console, as programming for fewer platforms encourages a game that better exploits its possibilities.

Are there already trailers for the game?

Yes, there is already a couple. After an announcement at E3 in 2018, it took until Bethesda and Microsoft Showcase in 2021 for a full-fledged trailer. Some juicy details have been noted there: to begin with, the game will run on a new engine, the Creation Engine 2, which is the evolution of the company’s justly mythical Creation Engine. Some decor details have also been noted, such as the Costelación, an organization more or less equivalent to our NASA, and for which the player works. There were also the first hints of configurable ships, the use of guns and mecha. You have the teaser on these lines.

Much more spectacular, and based on nearly all the data we currently have, is the 15-minute gameplay video that Bethesda released one year later. We will now go into its content in detail, you have it a little later in these lines.

Will ‘Starfield’ have multiplayer?

In principle not, or at least that’s what creative director Todd Howard claimed in 2020. It’s possible that the bitter experience of “Fallout 76” caused Bethesda to consider the benefits of large shared worlds. However, player interaction will be possible with mods: details on the subject are not yet available, but Howard confirmed that Bethesda is working to support the work of the community.

What is “Starfield” about?

There is still no data on his argument, beyond the fact that the action takes place in the year 2330, two decades after a colonial war between two great forces, the United Colonies and the Freestar Collective. As part of The Constellation, the game brings to life an explorer trying to make their way through a post-war galaxy where, of course, it’s entirely up to the player to decide which side to side with. The main story of ‘Starfield’, Bethesda has confirmed, is 20% larger than those of ‘Skyrim’ and ‘Fallout 4’.

How big is Starfield?

Everything that belongs to the game’s so-called “Established Systems”, i.e. “The Established Systems”, which is equivalent to about 50 light years away, is explorable. In total there will be a hundred systems and a thousand planets to explore, which does not mean, of course, that everyone has the same interest. The content of these planets will be procedurally generated, the study revealed, although it also wanted to reassure players that “Starfield” is the game with the largest traditionally designed land extension of all. who they did.

Is ‘Starfield’ a Bethesda-style RPG?

It seems so, although comparisons to recent games like “No Man’s Sky” are tempting. Here we instead have open spaces to explore and the need to invest time, effort and resources to improve the character’s abilities that we consider relevant (we will see if they will be natural or have an artificial sci-fi element ). The idea of ​​consequences on actions is also there, which perhaps brings the game closer to the saga ‘Mass Effect‘. Other elements of Bethesda’s RPGs, such as switching between first and third person at will, will also be present.

However, in many other aspects, Bethesda dives in for the first time, such as piloting ships and a greater focus on resource management, base building, and gun combat. Another novelty which still remains to be known: the possibility of scanning the environments to locate the resources. The interface will give clues to fauna, flora and even enemy ships, in the style of ‘No Man’s Sky‘. As for the collection of resources, it will be done with a tool called Cutter, a kind of very powerful laser that passes through all kinds of materials.

What tools should we explore?

Undoubtedly, the most striking is the jet pack. Bethesda didn’t dwell on it during the presentation, but its use was briefly seen, launching the player into the air and allowing them to access elevated areas.

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How does the character editor work?

At the moment there are no details, but Bethesda insists that it is the most complete game and with the most options that there has been in a game to date. ‘company. Among the definable options will be, in addition to the typical colors of hair, eyes and complexion, more specific options such as the way of walking. The editor will also allow you to select a personal path for each player (up to 16 different), which will define their starting skills: among these skills, skills as diverse and, a priori, ill-defined as Gastronomy, Well-being , Security were seen in the shop window. o Persuasion, all derived from character ratings such as Leader, Diplomat, Pilgrim, Bounty Hunter, Sniper and others.

The skill system, which will be improved with progressive experience points earned in the game, is a bit reminiscent of ‘Fallout’ and partly to the ‘Elder Scrolls’, and is divided into five main categories: Physical, Social, Combat, Science and Technology. These skills will improve with use and practice, and new skills will unlock as you progress through the game and complete certain quests.

Finally, we have the problem of features (which could be translated as “traits”) and that there are up to three character modifiers -so far, out of a total of 16-, which will have negative or positive effects on our adventure. Some of the examples seen so far: the characteristic “Introverted” makes us have more resistance in solo adventures and less in group missions; and “Starter Home” provides us with a house in a small satellite… but we will have to pay the mortgage.

Will we be able to pilot the ships as we please?

Basically, that’s the idea, build them from scratch and customize them in great detail. The crew, the exterior appearance and interior decoration, the technical characteristics, the intention of ‘Starfield’ is that the players build them entirely to their liking, being able to choose between different manufacturers of materials and, of course, different capacities technologies according to their ability to pass the character. Ships will allow us to both descend on planets and space bases and engage in space combat with others.


It is also obvious that during the game this ship will be able to experience improvements thanks to a modification tree specially designed for ships. These appear to be produced based on a modular design. which will facilitate radical changes in the evolution of vehicles. Add or reduce weapons, increase capacity, improve engine power, everything will be done from this system common to all ships.

How does base building work?

It’s reminiscent in a way of what was seen in its time in “Fallout 4”, where settlements could be built and other characters assigned to act as guards and continue to grow and evolve bases. Here there will be more freedom when choosing materials and construction processes, but you can also pay settlers to make it work

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